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Ray Tracing |
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Ray Tracing
is used in EASE for a variety of purposes. It’s used
to study the propagation of sound rays into the room (reflection
studies), to calculate local RT times and for advanced acoustical
analysis. Rays are released into the Model and each ray’s
path traced until it reaches predetermined limits.
In its simplest form, Ray Tracing allows the study of reflection
patterns within the model by emitting rays whose reflection
paths can be viewed and investigated. The key words in the
previous sentence are “reflection patterns’. The
basic Ray Tracing routine does not allow the investigation
of reflections that hit a specific spot within the model.
Comparatively few rays are needed to produce the quantity
needed for reflection path studies; usually only a few hundred
rays and low reflection orders are all that is required. These
studies, however, do not provide the detailed information
needed for in depth acoustical analysis and for EARS auralizations.
Movies, a Ray Tracing option allows viewing
the sound rays propagation into the room model in a movie
format that is both eye-catching and informative. |

Typical Movie Display |
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Both EASE and
EASE JR offer Ray Tracing and the Movie Display. In EASE JR,
however, Ray Tracing studies are limited to 1000 Rays and
up to 3rd Order reflections. Ease Ray Tracing studies are
not limited in the number of Rays that can be used and in
the number of reflections.
EASE also offers two variations of Ray Tracing, Local
Decay Times and Local Ray Tracing.
Local Decay Times provides a quick means
of checking the RT Times at various locations by distributing
Rays throughout the room and calculating the “local”
RT times from the decay times. Local Ray Tracing
provides an easy way to take a more in-depth look at selected
locations by producing a Reflectogram showing the arrival
times and energy levels of all the direct and reflected Rays
that reach the selected point.
Two additional Ray Tracing options, Mirror Image Impacts
and Find Impacts, provide for the detailed
investigation of reflections that hit (impact) a specific
location within the model. Both methods provide the detailed
information needed for in-depth acoustical analysis and for
EARS auralization.
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Find Impacts is a Ray Tracing
option that registers rays that pass within a meter of the
chosen point (impact upon a 1 meter counting balloon), stores
the results and then uses a Mirror Image routine to identify
the impacts that hit the center of the counting balloon. It
relies upon the laws of probability to identify an adequate
number of impacts to ensure an acceptable degree of accuracy.
Find Impacts requires a larger number of rays and higher reflection
orders than simple Ray Tracing.
Mirror Image Impacts involves a systematic search
for all possible reflections that hit the chosen point and
then stores detailed information on each of these reflections.
It is a more accurate method than Find Impacts since it doesn’t
rely upon the laws of probability, but the amount of computation
time required is much longer. Both methods, Find Impacts and
Mirror Image Impacts, yield results that are suitable for
detailed acoustical investigations and EARS auralizations. |

Typical EASE Reflectogram |
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