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Step 1 - The Reflectogram |
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A ray tracing impact display showing the path of each
ray that hit the specified Listeners Seat |
The EARS and EARS RT auralization
procedure usually starts with a reflectogram generated by
EASE or AURA although impulse files generated by most popular
measurement programs can be imported into the programs and
used instead.
EASE uses Ray Tracing techniques to capture all the sound
impacts, both direct and reflected, that arrive at a specified
point within the room (in EASE terminology a Listeners Seat).
It records the arrival time, the magnitude, and the arrival
direction of each ray that hits the Listeners Seat over a
specified period of time. |

A typical Reflectogram |
The information gathered
during the ray tracing impact study is then converted into
and displayed as a Reflectogram showing the magnitude of each
impact as well as its arrival time. In the Reflectogram shown
left, the red lines represent direct sound and the green lines
reflections. |
The computation times for Impact studies
can be quite long, especially for complex rooms and ones having
a number of loudspeakers. As a result, most impact studies
are limited to 350 to 450 msec even though this is far less
than most room’s reverberation times. In the Reflectogram
shown above, the study was limited to 400 msec even though
the room’s reverberation time is over 1 second.
Fortunately, in most rooms the reverberations take on a statistical
behavior after 180 to 250 msec have elapsed. This allows a
statistical tail to be added to the Reflectogram to fill out
the remaining time. Details on this procedure are covered
in Step 2, Adding a Statistical Tail.
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A typical waterfall display |
The data gathered can
also be displayed as a "Waterfall" showing each
rays arrival time and its magnitude across the entire 7-octave
frequency band covered by EASE. Notice how the amplitude varies
with frequency. |

A typical hedgehog display |
The data can also be
viewed as a "Hedgehog" display showing both relative
magnitude and arrival angles. |
EARS and EARS RT utilize all of this
information to generate auralizations that truly reflect the
overall frequency response, relative levels and directivity.
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